
That means if you’ve jumped in the air, that’s where you’ll be when the results appear. Once a race is over and your character crosses the finish line, they freeze in whatever position they happen to be in. The last phenomenon I witnessed is being stretched beyond recognition similar to other games like Skyrim and Fallout. One thing that’ll happen if you find a glitched spot is falling through the entire road to the bottom only to come back on the road like you fell into water instead of descending all the way through Heck, another time I tried this I not only fell through the stage, but the map from the bottom screen is also visible which is odd since it must mean the developers originally had the screens swapped and never fixed it allowing it to continuously run in the background. I found three odd occurrences when doing this. I purposely drove into suspicious looking objects like an unusually colored rock or the exact corner of a guard rail connected to another. Then it turned into a game of “what else can I pass through,” and it wasn’t long until weird things would happen. At first I noticed I could basically phase through walls and rocks. The biggest problem encountered, however, occurs when you drive straight into objects. Also, you could disappear completely if you happen to back up as you’d be hidden under whatever object is in the foreground. The camera angle in general is fine unless you’re going uphill, but there’s no way to see what’s ahead of you, so you might drive right into a trap if not for the dumb AI. The yellow line on the road is fuzzy until you’re basically on top of it. On a related note, the graphics of the pavement are sloppy.

Everything will slow down and suddenly speed up at times which is frustrating and makes it unclear whether or not a racer was affected by an item. Garfield Kart is worse than having burnt lasagna that’s been left in the fridge for a week which is all you really need to know, but here are some more facts.įor starters, the framerate in many locations of each stage is inconsistent. If you happen to have the opportunity to play this game, please don’t. You’ll hate Garfield more than he hates Nermal after playing this. Even with all this success, however, he shouldn’t be partaking in any go-kart racing…especially if it’s by Anuman. He’s an American icon and unofficial mascot of moody Mondays.

Last night, in a move I can only describe as “fueled by a deep and all-encompassing self loathing,” I streamed Garfield Kart: Furious Racing.Garfield is beloved by millions of people around the world by kids and adults alike due to his overwhelmingly successful comics, cartoons, toys and even movies. A number of things about the experience are disturbing: the image of Garfield racing his human owner Jon in a sports car, the fact that none of the characters’ mouths or fingers animate, the presence of “Harry,” who appears to be a kind of Wa-garfield.īut most unsettling of all, in my hour and change spent with the game I realized that Garfield Kart: Furious Racing actually contained a number of good design elements that I haven’t seen in a kart racing game before.Īs you might expect, the game is a third-rate Mario Kart clone peopled by Garfield and a number of his friends, and featuring items and levels vaguely referencing Garfield’s long history. 1. Multi-Use Itemsįurious Racing has two buttons to deploy items, which it for some reason calls “bonuses.” Like in Mario Kart, items such as pies (the equivalent of green shells) can be fired forward or backward. But some items can be used in multiple ways. At first glance, the Spring appears to be functionally identical to Mario Kart‘s feather, sending your racer into the air to dodge obstacles and reach new areas. But it can also be dropped behind you to create a hazard, providing tactical flexibility in the middle of a race. Mario Kart has karts, gliders, and wheels. Garfield Kart has karts, spoilers, and hats. Hats provide item-specific bonuses, with each increasing the effect of one specific pickup.
